Wing Commander

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Wing Commander (often referred to as Wing Commander I or 'WC1) is the first, eponymous game in Chris Roberts' science fiction space simulation franchise. The game was first released for the PC (MS-DOS) and was later ported to the Amiga, Sega CD and the SNES. In August 2006, GameSpot reported that Electronic Arts would also be porting the SNES version to the PlayStation Portable as part of EA Replay. It was released in the United States on November 14, 2006.

Released by Origin Systems in 1990, the game was a marked departure from the standard formula, bringing space combat to a level approaching the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as "World War II in space," it featured a multi-national cast of pilots from the "Terran Confederation" flying missions against the predatory, aggressive Kilrathi, a feline warrior race. Most impressively, cockpit performance affected gameplay: going above and beyond the call of duty resulted in medals, promotions in rank were awarded at regular intervals, and success or failure on certain critical missions would even decide the player's plot progress, "winning" or "losing".

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Wing Commander (often referred to as Wing Commander I or 'WC1) is the first, eponymous game in Chris Roberts' science fiction space simulation franchise. The game was first released for the PC (MS-DOS) and was later ported to the Amiga, Sega CD and the SNES. In August 2006, GameSpot reported that Electronic Arts would also be porting the SNES version to the PlayStation Portable as part of EA Replay. It was released in the United States on November 14, 2006.

Released by Origin Systems in 1990, the game was a marked departure from the standard formula, bringing space combat to a level approaching the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as "World War II in space," it featured a multi-national cast of pilots from the "Terran Confederation" flying missions against the predatory, aggressive Kilrathi, a feline warrior race. Most impressively, cockpit performance affected gameplay: going above and beyond the call of duty resulted in medals, promotions in rank were awarded at regular intervals, and success or failure on certain critical missions would even decide the player's plot progress, "winning" or "losing".

As per the WC1&2 guide, the WC1 and 2 games are considered 'holovid' versions based on the 'actual events' so details given in them might not be 'entirely accurate', or offer alternate accounts created by the filmmaker Tristam Roberts. So there is a bit of 'in-universe 'unreliable narrative' aspect to the games. As far as the Wiki is concerned this detail is also 'canon'.

Subject ID: 69002

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Subject ID: 69002