Shock

The Nightmare Before Christmas | Character

Lock, Shock and Barrel (collectively known as Boogie's Boys) are the secondary antagonists of Tim Burton's 1993 stop-motion Disney film, The Nightmare Before Christmas. They are a mischievous trio of trick-or-treaters from Halloween Town that served as Oogie Boogie's henchmen and were responsible for kidnapping Santa Claus. 

Shock is the most cunning, the most intelligent, the most skeptical, and the only female of Oogie's minions. She has some contempt for the other two for their supposed stupidity, and often challenges Lock for leadership, but ends up following his orders usually. Shock wears a purple witch costume with an elongated hat. There is no difference between her mask and her face, other than the former's green color and lack of any features (except eye-holes and a nose). She is usually quick to patch up any arguments between her and the boys, if not with the nicest methods. Shock was voiced by Catherine O'Hara in the original film and Kath Soucie in subsequent appearances such as video games.

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Lock, Shock and Barrel (collectively known as Boogie's Boys) are the secondary antagonists of Tim Burton's 1993 stop-motion Disney film, The Nightmare Before Christmas. They are a mischievous trio of trick-or-treaters from Halloween Town that served as Oogie Boogie's henchmen and were responsible for kidnapping Santa Claus. 

Shock is the most cunning, the most intelligent, the most skeptical, and the only female of Oogie's minions. She has some contempt for the other two for their supposed stupidity, and often challenges Lock for leadership, but ends up following his orders usually. Shock wears a purple witch costume with an elongated hat. There is no difference between her mask and her face, other than the former's green color and lack of any features (except eye-holes and a nose). She is usually quick to patch up any arguments between her and the boys, if not with the nicest methods. Shock was voiced by Catherine O'Hara in the original film and Kath Soucie in subsequent appearances such as video games.

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