Looking Glass Studios

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Looking Glass Studios was a computer game development company during the 1990s. Their games demonstrated innovative gameplay, pioneering physics simulation, and well-written, engaging stories. Their best known game franchises were Ultima Underworld, System Shock and Thief.

The company originally formed as Looking Glass Technology in 1990, when Blue Sky Productions and Lerner Research merged. Originally based in Lexington, Massachusetts, in 1994 the company moved to Cambridge. A significant number of Looking Glass personnel were MIT graduates. Looking Glass also had satellite offices in Redmond, Washington and Huntington Beach, California. Looking Glass gained industry renown for their 3D engine used in Ultima Underworld: The Stygian Abyss and System Shock. In 1997, the company was renamed to Looking Glass Studios.

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Looking Glass Studios was a computer game development company during the 1990s. Their games demonstrated innovative gameplay, pioneering physics simulation, and well-written, engaging stories. Their best known game franchises were Ultima Underworld, System Shock and Thief.

The company originally formed as Looking Glass Technology in 1990, when Blue Sky Productions and Lerner Research merged. Originally based in Lexington, Massachusetts, in 1994 the company moved to Cambridge. A significant number of Looking Glass personnel were MIT graduates. Looking Glass also had satellite offices in Redmond, Washington and Huntington Beach, California. Looking Glass gained industry renown for their 3D engine used in Ultima Underworld: The Stygian Abyss and System Shock. In 1997, the company was renamed to Looking Glass Studios.

The company went out of business on May 24, 2000 during a financial crisis related to their publisher at the time, Eidos Interactive.

Subject ID: 43673

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Subject ID: 43673